这项工作介绍了一种新颖的原则,我们通过机制稀疏正规调用解剖学,基于高级概念的动态往往稀疏的想法。我们提出了一种表示学习方法,可以通过同时学习与它们相关的潜在因子和稀疏因果图形模型来引起解剖学。我们开发了一个严谨的可识别性理论,建立在最近的非线性独立分量分析(ICA)结果中,结果是模拟这一原理,并展示了如何恢复潜在变量,如果一个规则大致潜在机制为稀疏,如果某些图形连接标准通过数据生成过程满足。作为我们框架的特殊情况,我们展示了如何利用未知目标的干预措施来解除潜在因子,从而借鉴ICA和因果关系之间的进一步联系。我们还提出了一种基于VAE的方法,其中通过二进制掩码来学习和正规化潜在机制,并通过表明它学会在模拟中的解散表示来验证我们的理论。
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Safety certification of data-driven control techniques remains a major open problem. This work investigates backward reachability as a framework for providing collision avoidance guarantees for systems controlled by neural network (NN) policies. Because NNs are typically not invertible, existing methods conservatively assume a domain over which to relax the NN, which causes loose over-approximations of the set of states that could lead the system into the obstacle (i.e., backprojection (BP) sets). To address this issue, we introduce DRIP, an algorithm with a refinement loop on the relaxation domain, which substantially tightens the BP set bounds. Furthermore, we introduce a formulation that enables directly obtaining closed-form representations of polytopes to bound the BP sets tighter than prior work, which required solving linear programs and using hyper-rectangles. Furthermore, this work extends the NN relaxation algorithm to handle polytope domains, which further tightens the bounds on BP sets. DRIP is demonstrated in numerical experiments on control systems, including a ground robot controlled by a learned NN obstacle avoidance policy.
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Intelligent agents have great potential as facilitators of group conversation among older adults. However, little is known about how to design agents for this purpose and user group, especially in terms of agent embodiment. To this end, we conducted a mixed methods study of older adults' reactions to voice and body in a group conversation facilitation agent. Two agent forms with the same underlying artificial intelligence (AI) and voice system were compared: a humanoid robot and a voice assistant. One preliminary study (total n=24) and one experimental study comparing voice and body morphologies (n=36) were conducted with older adults and an experienced human facilitator. Findings revealed that the artificiality of the agent, regardless of its form, was beneficial for the socially uncomfortable task of conversation facilitation. Even so, talkative personality types had a poorer experience with the "bodied" robot version. Design implications and supplementary reactions, especially to agent voice, are also discussed.
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Gender/ing guides how we view ourselves, the world around us, and each other--including non-humans. Critical voices have raised the alarm about stereotyped gendering in the design of socially embodied artificial agents like voice assistants, conversational agents, and robots. Yet, little is known about how this plays out in research and to what extent. As a first step, we critically reviewed the case of Pepper, a gender-ambiguous humanoid robot. We conducted a systematic review (n=75) involving meta-synthesis and content analysis, examining how participants and researchers gendered Pepper through stated and unstated signifiers and pronoun usage. We found that ascriptions of Pepper's gender were inconsistent, limited, and at times discordant, with little evidence of conscious gendering and some indication of researcher influence on participant gendering. We offer six challenges driving the state of affairs and a practical framework coupled with a critical checklist for centering gender in research on artificial agents.
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We study representation learning for efficient imitation learning over linear systems. In particular, we consider a setting where learning is split into two phases: (a) a pre-training step where a shared $k$-dimensional representation is learned from $H$ source policies, and (b) a target policy fine-tuning step where the learned representation is used to parameterize the policy class. We find that the imitation gap over trajectories generated by the learned target policy is bounded by $\tilde{O}\left( \frac{k n_x}{HN_{\mathrm{shared}}} + \frac{k n_u}{N_{\mathrm{target}}}\right)$, where $n_x > k$ is the state dimension, $n_u$ is the input dimension, $N_{\mathrm{shared}}$ denotes the total amount of data collected for each policy during representation learning, and $N_{\mathrm{target}}$ is the amount of target task data. This result formalizes the intuition that aggregating data across related tasks to learn a representation can significantly improve the sample efficiency of learning a target task. The trends suggested by this bound are corroborated in simulation.
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安全至关重要的应用中神经网络(NNS)的患病率的增加,要求采用证明安全行为的方法。本文提出了一种向后的可及性方法,以安全验证神经反馈循环(NFLS),即具有NN控制策略的闭环系统。尽管最近的作品集中在远程达到NFL的安全认证策略上,但落后性能比远期策略具有优势,尤其是在避免障碍的情况下。先前的工作已经开发了用于无NNS系统的向后可及性分析的技术,但是由于其激活功能的非线性,反馈回路中的NNS存在唯一的问题,并且由于NN模型通常不可逆转。为了克服这些挑战,我们使用现有的NN分析工具有效地找到了对反射(BP)集的过度评估,即NN控制策略将将系统驱动到给定目标集的状态集。我们介绍了用于计算以馈电NN表示的控制策略的线性和非线性系统的BP过度评估的框架,并提出了计算有效的策略。我们使用各种模型的数值结果来展示所提出的算法,包括6D系统的安全认证。
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DeepMind的游戏理论与多代理团队研究多学科学习的几个方面,从计算近似值到游戏理论中的基本概念,再到在富裕的空间环境中模拟社会困境,并在困难的团队协调任务中培训3-D类人动物。我们小组的一个签名目的是使用DeepMind在DeepMind中提供的资源和专业知识,以深入强化学习来探索复杂环境中的多代理系统,并使用这些基准来提高我们的理解。在这里,我们总结了我们团队的最新工作,并提出了一种分类法,我们认为这重点介绍了多代理研究中许多重要的开放挑战。
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单词错误率(WER)是用于评估自动语音识别(ASR)模型质量的主要度量。已经表明,与典型的英语说话者相比,ASR模型的语音障碍者的扬声器往往更高。在如此高的错误率下,很难确定模型是否可以很有用。这项研究调查了BertScore的使用,BertScore是文本生成的评估指标,以提供对ASR模型质量和实用性的更有信息度量。将Bertscore和WER与语言病理学家手动注释以进行错误类型和评估手动注释的预测错误。发现Bertscore与人类的误差类型和评估评估更相关。在保留含义的拼字法变化(收缩和归一化误差)上,Bertscore特别强大。此外,使用顺序逻辑回归和Akaike的信息标准(AIC)测量,Bertscore比WER更好地评估了错误评估。总体而言,我们的发现表明,从实际角度评估ASR模型性能时,Bertscore可以补充,尤其是对于可访问性应用程序,即使模型的精度也比典型语音较低的模型也很有用。
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不确定性的量化对于采用机器学习至关重要,尤其是拒绝分布(OOD)数据回到人类专家进行审查。然而,进步一直很慢,因为计算效率和不确定性估计质量之间必须达到平衡。因此,许多人使用神经网络或蒙特卡洛辍学的深层集合来进行相对最小的计算和记忆时合理的不确定性估计。出乎意料的是,当我们专注于$ \ leq 1 \%$ frese-falds正率(FPR)的现实世界中的约束时,先前的方法无法可靠地检测到OOD样本。值得注意的是,即使高斯随机噪声也无法触发这些流行的OOD技术。我们通过设计一种简单的对抗训练计划来帮助缓解这个问题,该计划结合了辍学合奏所预测的认知不确定性的攻击。我们证明了这种方法可以改善标准数据(即未经对抗制作)上的OOD检测性能,并将标准化的部分AUC从近乎随机的猜测性能提高到$ \ geq 0.75 $。
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农业面临着劳动危机,导致人们对小型,伪造机器人(AGBOTS)的兴趣增加,这些机器人可以执行精确的,有针对性的行动(例如,农作物侦察,除草,受精),同时由人类操作员进行监督。但是,农民不一定是机器人技术方面的专家,也不会采用增加其工作量的技术或不提供立即回报的技术。在这项工作中,我们探讨了远程人类操作员与多个Agbot之间进行通信的方法,并研究音频通信对操作员的偏好和生产率的影响。我们开发了一个模拟平台,在该平台中,AGBOT在一个字段中部署,随机遇到故障,并呼吁操作员寻求帮助。随着AGBOTS报告错误,测试了各种音频通信机制,以传达哪种机器人失败以及发生了什么类型的故障。人类的任务是在完成次要任务时口头诊断失败。进行了一项用户研究,以测试三种音频通信方法:耳塞,单短语命令和完整的句子通信。每个参与者都完成了一项调查,以确定他们的偏好和每种方法的总体效率。我们的结果表明,使用单个短语的系统是参与者最积极的看法,可以使人更有效地完成次要任务。该代码可在以下网址获得:https://github.com/akamboj2/agbot-sim。
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